Celeste’s Boarding the Frigate quest in Arc Raiders requires reaching the top of the ship and dealing 100 damage each to a Hydra, a Vaporizer, and a Rocketeer; killing them is unnecessary. Plan your equipment around boarding and those damage checks, with ARC Raiders Items serving as an optional equipment browsing link. Opening the Cargo is a different objective, not a requirement for this first assignment.
Check the Quest and Destination Before Deploying
Complete Off The Radar, then accept Boarding the Frigate from Celeste. Select a destination displaying the ARC Frigate condition: choosing a map without that label will not provide the encounter. Free Loadouts are unavailable during this condition, so equip your own weapon, ammunition, shield, and healing supplies before entering.
Bring a Grappling Hook or Snap Hook to help with the ship’s vertical passages. Your immediate goal is access to the roof and enough ammunition for three damage objectives, so treat a full Cargo attempt as a separate commitment. The first quest does not require completing the central reactor puzzle.
Ride a Reclaimer and Reach the Roof
The circular drones beneath the Frigate provide transport onto the ship. Climb onto one and activate Disrupt to begin the ascent. A shield surrounds the platform on the upward trip; stay aboard until you can transfer onto the Frigate’s docking area.
From the lower exterior wing, follow the route toward the front-engine port and pass through it toward the roof. Remember this connection because it also leads back toward the rear dock when you leave. Check the quest tracker after reaching the upper section: riding the transport and reaching the required position are not interchangeable steps.
Complete Each Damage Check
Finish the boarding objective before working on the three damage counters. Each enemy has its own requirement, so damage dealt to one machine does not satisfy another target’s objective. Use the tracker to confirm completion before spending more ammunition.
Hydra: Deal 100 damage to the turret-like ARC on the ship.
Vaporizer: Deal 100 damage to this flying enemy around the upper deck.
Rocketeer: Deal 100 damage to this flying enemy, using nearby cover between attacks.
None of these checks requires a finishing blow. Once a target’s counter is complete, shift your attention to the next enemy instead of continuing a fight that no longer advances the assignment.
Leave Without Completing the Cargo Sequence
Return through the engine port to the lower exterior wing, then follow it back to the rear dock. Board a descending Reclaimer and ride it down without activating Disrupt. Unlike the ascent, this return trip has no shield, so remain alert during the descent.
Reaching the surface does not extract your Raider. Continue to an active map extraction point; Raider Hatches are unavailable during the ARC Frigate condition. Return to Celeste afterward to turn in the quest. Its item rewards include one Snap Hook, one Wolfpack, one Rascal I, and three Launcher Ammo.
Before your next deployment, check whether your active assignment is still Boarding the Frigate or its follow-up, Disrupting the Frigate, which adds Power Core and Cargo objectives. Build your equipment list around that assignment, and decide whether browsing ARC Raiders BluePrints buy is relevant to anything missing from your preparation.
Heading for the ARC Frigate Get your loadout ready with U4GM at https://www.u4gm.com/arc-raiders/items and browse ARC Raiders items for your next run. Stock up on supplies, tackle Power Cores, and leave time to extract. With 24/7 customer support, you can ask about your order whenever you need a hand. Gear up soon and enjoy your next Frigate raid.
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