Most runs in ARC Raiders end the same way: you’re either limping to extract with a pocket full of scrap, or you’re watching your gear vanish because you pushed one room too far. That’s why I treat the Explosives Station like a priority build, right up there with meds and storage. If you’re already hunting for ARC Raiders Items to round out your kit, upgrading this bench gives you a steady way to turn ugly scavenged parts into something that actually saves your life—grenades, mines, and tools that buy you space when the map turns hostile.
Level 1 gets you breathing room
The first upgrade’s a simple shopping list: Rubber Parts and ARC Alloy. Rubber Parts tend to show up where you’d expect them to—industrial corners, maintenance rooms, old factory shelves, that kind of place. ARC Alloy is less “found” and more “earned.” You’ll need to scrap ARC bots and pull it off the wrecks, so don’t waste time trying to outsmart the loot tables. Just pick fights you can finish fast, grab what drops, and move. Once Level 1’s online, you can start crafting basics like gas and impact grenades, which is huge early on when you don’t have the ammo to brute-force every encounter.
Level 2 is about targeted looting
Next up, you’re chasing 3 Synthesized Fuel, 5 Crude Explosives, and 5 Pop Triggers. This is where wandering aimlessly hurts you. The Spaceport is the play, and the Rocket Assembly area in particular has a rhythm you can learn. I usually sweep the upper sections first because there’s often a machine vehicle spawn that kicks out Synthesized Fuel, and that stuff can be weirdly scarce elsewhere. After that, it’s lockers and crates until your bag’s heavy. You’ll often get your Crude Explosives and Pop Triggers without even thinking about it, as long as you’re looting like you mean it.
Level 3 is where the station earns its keep
For the final upgrade, you’re looking at Laboratory Reagents, Explosive Compound, and a Rocketeer Driver. Reagents are quickest if you’re willing to risk the Buried City—Piazza Arbusto’s pharmacy is a classic stop, and the nice part is the reagents are usually sitting out on shelves. In and out, no rummaging. Explosive Compound shows up a lot in locker-heavy spots like the Hydroponic Complex or the Water Treatment Center, so plan a route that lets you hit rows of storage fast. The Rocketeer Driver is the real headache, though, because it only comes from Rocketeer ARC units. They’ll chip you down from range, so bring something that forces them to move, then loot and rotate straight to extraction before the map decides you’ve had enough luck.
What maxing it out changes
Once the Explosives Station is fully upgraded, your loadout stops feeling like “whatever you found” and starts feeling intentional. Advanced mines can lock down a choke, and high-yield explosives give you a way to punish armored threats without burning your whole ammo stack. It also changes how you play extracts—you can defend, stall, and reset fights instead of panic-sprinting. And if you’re short on time or just tired of running the same loot loop, some players top up their inventory through marketplaces like U4GM so they can spend more sessions actually raiding and less time scraping together one last component for the bench.Drop by U4GM and keep your ARC Raiders hideout moving. If your Explosives Station is stuck at Level 1 or 2, we’ve got the stuff that matters—Rubber Parts, ARC Alloy, Synthesized Fuel, Crude Explosives, Pop Triggers, plus endgame needs like Lab Reagents, Explosive Compound, and Rocketeer Drivers. Grab what you’re missing here: https://www.u4gm.com/arc-raiders/items then get back to crafting gas, impact, and shrapnel grenades for cleaner pushes and safer extracts.
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