In ARC Raiders, the stuff you craft is what sticks with you, not the gear you panic-grab on a bad extract. Blueprints are the real win condition. Once you land an Epic drop and choose “Learn and Consume,” it’s permanent, and your den starts feeling like a proper operation instead of a storage closet. If you’re trying to track what you still need, I’ve ended up checking ARC Raiders BluePrint lists between runs just to keep my head straight while the library slowly fills up.
Stop Looting Like It’s Random
You’ll hear people say “just open more boxes,” but that’s how you burn an evening for nothing. Standard containers barely cough up blueprints, so you want to bias your route toward the sources that actually pay. Raider Caches are the big one, and you can usually hear them before you see them, that little whirring sound cutting through the ambient noise. Weapon Cases are worth the detour too, since they tend to roll better than your average locker. And don’t ignore those blue Surveyors drifting around. Yeah, shooting them is loud and it pulls attention, but they drop surprisingly good items often enough that I’ll risk it if the area isn’t already hot.
Chase Events, Not Miracles
If you’re after the meta guns, you need a plan, not vibes. Some blueprints are tied to specific fights and you’ll drive yourself mad hoping they appear in a random crate. The Aphelion is the obvious example: you’re looking at the Matriarch at Stella Montis, and it’s not a free kill. The Bobcat sits behind the Locked Gate event, while the Harvester event is where you start thinking about the Jupiter and the Equalizer. Quests are the calmer route when you can take them. “Industrial Espionage” is a clean path to the Burletta, and “The Major’s Footlocker” is the one you want if the Hullcracker is on your list.
Run Routes That Actually Fit Your Risk
Where you farm matters as much as what you open. Dam Battlegrounds has treated me well, especially if you can string Ruby Residence into the Control Tower without getting pinched, because the locker density is just silly. In the Buried City, Grandioso Apartments is the steadier choice when you don’t want to sprint through a meat grinder. Spaceport can be insane for loot, sure, but it’s also where people go looking for trouble, so be honest about whether you can extract with a backpack full of dreams. And when x2 events like Cold Snap show up, that’s when you grind Gunsmith mods hard, stuff like Angled Grip III or suppressors, because the odds finally feel fair.
Dupes Aren’t a Disaster
Getting a duplicate blueprint stings for about two seconds, then you remember it sells for 5,000 coins and suddenly it’s not so tragic. That cash is what keeps your workshops moving, and I’d prioritise Gunsmith and Explosives early so you’re not constantly rationing grenades or praying you find a usable weapon. Crafting changes how you take fights, especially in PvP, because you can bring the same reliable kit again and again. If you’re short on time and just want to keep your economy healthy between sessions, some players also use U4GM to pick up game currency or items so they can stay focused on runs instead of endlessly scraping together funds.Welcome to U4GM, where ARC Raiders feels less like a grind and more like a plan. If you’re chasing blueprints for permanent crafting—Aphelion, Tempest, Wolfpack, or just the mods that make your kit click—we’ve got practical, player-first tips and the gear flow to match. Check what’s available here: https://www.u4gm.com/arc-raiders/items Learn smart routes, hit Raider Caches and Weapon Cases, and stay ready for event drops without risking your whole stash. Jump in, kit up, and run your next extraction with confidence.
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