I’ve played for about 2 hours, one time as a ranger and some as a rogue very little of the other characters, but mostly cleric Dark And Darker Gold. I went through the entire goblin solo in the dungeon. I was able to escape two times, mostly because I joined forces or formed peace with others (via fierce teabagging) who did not want to attempt to kill each the other.
Game is PvPvE. Not PvEvPvP lol. This sounds odd. But it’s ok. If they make mobs “smarter” More people will be crying rather than having bullet sponge mobs. This isn’t all very strong. People just don’t understand the system of perks. This is due in part to the dry tips for tools as well as poor information. However, there are also those who are scared of trying out and dying to discover the truth. The perk system is a huge a deal in this game. They must be more transparent.
Rogues come with too many damage modifiers
Design. Excellent theoretically. Implementation is not great however, it is usable. Flat damage is a poor design in a game with different attack speeds for spells and weapons. Wizards need to start with dagger and orb or a crystal sword not the staff.
Make hit regs fixable and more than one offensive spell work on wizards( I’ve looked at the maths, only one spell is valid for magical missiles, pve and in pvp chain lightning, fireball kill the wizard quicker than the enemies.
Chain lightning can’t be used to fight ranged enemies because it’s range is limited, it is not a good choice for melee opponents at close range as it kills you in only one or two rounds. It’s only got a tiny range, along with the “skill” is shooting at dead bodies of mobs and then bounce it onto the enemies in the max distance Dark And Darker Gold for sale.
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