That it can’t, but Operations will definitely make you sweaty. If you’re not familiar with extraction shooters, you’ve likely heard of contemporary titles such as ‘Escape from Tarkov’ or ‘Hunt: Showdown 1896’. Heck, I could technically argue that our beloved Sea of Thieves is an extraction title, to an extent anyway. See, your goal in an extraction shooter is to land in a map, find as much loot as you can, and escape with Delta Force Boosting what you can as soon as possible lest you get ambushed by other marauding players. Imagine PUBG’s scavenging but brought to a whole new level: you can bring equipment with you into the fight, but if you die, it’s lost forever. This also means that you have the chance to lose just about everything you bring in if you stink and/or are simply unlucky.
It’s a high stake, high reward mode. Partially because here, the game’s loot crates known as “Mandelbricks” can be found and taken with you. See, by extracting with loot, you can sell what you find for currency. Some, like Mandelbricks, can be sold for Delta Coins, which are the game’s premium currency. With the right team, good coordination, and a bit of luck, you can leave a match making it “big” (relatively speaking, anyway). But pursuing these high value items will also put you square on the map—be prepared to fight hard for your valuable loot.
Operations plays differently to Warfare. Not radically mind, but there are some major key differences here: sprint is no longer unlimited, and the player can take critical damage to their limbs, which impacts their performance and makes it even harder to stay alive. Good old heals won’t just work here, even if you play as the Operator who can heal themselves (Stinger)—medkits are crucial to your survival as are the helmets and bags you find strewn about in these desolate wastelands you’ll trudge through.
So, since I’ve left Los Angeles a month ago, I’ve been hopping into Operations matches every now and again to see what it’s like. After all, if I’m going to be covering the game in full, I’ve got to suck it up and jump into the fray. And that I did, on mobile of course. Because the flow of the game is fundamentally different when everyone’s gotta fight their disgusting touch screens to score loot. Though it is here I noticed just how well the game plays even on a touch screen. Moment to moment gameplay is satisfying and I never felt that my shots either weren’t making it or that I was struggling too much in getting from point A to B. Gyroscope functionality makes aiming easier, but admittedly I was never able to trigger this during my time with the cheap Delta Force Boost game on mobile. Aiming while scrolling the screen isn’t too shabby but it’s not my cup of tea. Still, the game has kept me busy during downtime while at work and, if this game had controller support on mobile, this would easily be the best mobile shooter in the market right now.
